April has been another highly active and impactful month for the Mobile Digital Lab (MDL), delivering a wide range of innovative engagements across education, enterprise and community settings.
From piloting new digital experiences to supporting regional partners and engaging local communities, the MDL has continued to demonstrate how mobile technology can create meaningful, hands-on learning opportunities.
April began with an exciting Game Jam pilot at DKIT, designed to explore the potential for future eSports and gaming-based workshops.
Participants engaged in interactive gameplay sessions, testing formats for competitive and collaborative experiences using titles such as Rocket League and Fall Guys. The session focused not just on gameplay, but on:
The pilot proved highly successful, with strong feedback highlighting its potential as a future MDL offering — particularly for student engagement and team-based learning.




Later in the month, the MDL delivered a Technology Showcase Event in Bleary, Co. Armagh, in partnership with ABC Council.
This event brought together council representatives, SMEs, community organisations and project stakeholders to experience the MDL’s capabilities first-hand.
Attendees participated in interactive demonstrations including:
The event was delivered across multiple sessions throughout the day, allowing participants to explore technologies in a hands-on, accessible way. Feedback was exceptionally strong, with participants particularly valuing the local accessibility and practical exposure to emerging technologies.




The MDL continued its community outreach with participation in a Health & Wellbeing Event in Garvaghy, Co. Armagh, working alongside the Southern Regional Trust.
This event introduced an important new dimension to MDL activity — focusing on digital and wellbeing.
Key highlights included:
The event was delivered across multiple sessions throughout the day, allowing participants to explore technologies in a hands-on, accessible way. The interactive format proved particularly effective in engaging participants of all ages, reinforcing the importance of digital literacy as part of overall wellbeing.




Across all April activities, the MDL successfully engaged a wide and diverse audience — including:
Whether through gaming, immersive technology or cyber security awareness, each engagement was designed to be practical, inclusive, and impactful, ensuring participants could directly experience the benefits of digital innovation.
April has highlighted the MDL’s growing role not just as a demonstration unit, but as a platform for innovation, collaboration, and community impact.
From piloting new concepts like Game Jams to supporting regional partners and delivering meaningful community engagement, the MDL continues to evolve in response to local needs.
As we move into the coming months, the focus remains on expanding these initiatives, developing new programme offerings, and continuing to support digital skills, awareness, and innovation across all sectors.


